Water you doing?
Encouraging Conversations around Saving Water
‘Water you doing?’ is a platform that aims to engage people at the metro station in conversations around saving water. Bangalore’s population is increasing so rapidly that it is predicted to hit 20 million by 2031 and at present the BWSSB can only provide water to 60 percent of the population. People are scared that their water supply could be cut off at any point of time leading to a ‘Water Mafia’. Water management is a direct choice made by the people and is an important resource for all of humankind.
December 2019
Space and Behaviour
Apart from secondary research that gave me insights about the water crisis in Karnataka and the way games help us engage with real world problems, I wanted to indulge deeper into the behaviour of people around the space and their idea about sustainability.
How to Make People Save Water?
‘Fields of View’ is an organisation that makes games and simulations to make better public policy. I spoke to Sruthi Krishnan who is the co-founder and head researcher there. She gave some great inputs in terms of why are games used for such a purpose. They included:
• Games for entertainment vs. games as tools: games for entertainment are mostly problems with a wrapper of fake/artificial incentives; Games as tools can be used to create real world models and build empathy
• Narrow down the scope and be fully informed about what you want to convey
• The audience at the metro station is very vast making the design approach very generic
• The game cannot be standalone, it needs to have some effect on a bigger scale
She also spoke about a game that they’re building for better water usage planning at the ward level, Some important points from the conversation were:
• Do not discuss the cause in the starting itself - it is something the user will discover through the game
• Have an informed dialogue with artefacts
• Use visuals to appeal to the users
• Try to put them in another person’s skin or another space- could be through the narrative or the whole game itself
Discussions with ‘Biome’
Biome Trust has been working with water conservation and awareness in Bengaluru since 1990. I interviewed three of their members to better understand the situation of Bangalore and what people are doing about it.
Possible Interventions
Based on the interview with Sruthi at Fields of View and the outcome of the exploratory games, I sketched out 6 ideas. Each of them had a different perspective, game-play, approach and intention.
Choice Making Game
Help people understand the outcomes of their actions. Focusing on the difference between instinct and conscious choices.
Water Saving Game
How every interaction in your household determines how much water you consume, and how in an alternative scenario you can save water. Shown through physical water rising around the interaction space. Gamified in a quiz way, where knowledge about water conservation directly converts to the amount of water they’ll be saving in the game.
Dispense a Story/Share Ideas
Use personalised ideas to save water generated by the people, for the people. Use social diffusion as a tool to inspire people to make changes.
Escape Room
‘Stop unnecessary usage of water before your tank runs out of water!’
Played using puzzles and obstacles which inform the players about water conservation at home.
AR based Curated Walk Game
Based on the water systems existent in Cubbon Park. Informative game based on how the system works. Each hotspot can be accessed through a VR app, and gives incentive to go to the next one.
Rain Water Harvesting based Doll House
Play to learn about how a Rain Water Harvesting system works and build your own. Have the water running to check how it works as well. Refer to already made models and share yours.
What led to the selection of the final concept?
After user testing, I was divided between the ‘Choice Game’ and the ‘Idea Sharing Platform’ as both of them were successful with the users at the metro station. I chose the ‘Idea Sharing Platform’ for the following reasons:
• No need of facilitation
• Personalises the user’s experience so that it’s not another mass approach
• It develops over time, not a one-time interaction
• Gives them ways to change their actions; using social diffusion in the long run
• Interaction time is lesser compared to the other concepts, making it more receptive to people interacting with it
• Could be an interesting starting point for something bigger
• Creating contact between the people at the metro station who generally do not interact with each other
Finalising the Concept
Final Output
On and Beyond the Board
Water you doing?
A small demo video to showcase the interactions with the board.
Some Reflecting Thoughts
One of the biggest learning from this project was to ‘keep it simple silly’. Complexity does not equate to better experiences. Sticking to enhancing what comes easy to the users is the key especially in a space like the metro station where people barely have any motivation. Being a 4 month project, one can go wild in terms of making interactions complex.
One of the other things that intrigued me was the idea of ‘digital’ vs. ‘non-digital’ and its impact on people at the metro station. The hesitance to interact with technology was very visible with the audience until they were curious to see what it can do. People tend to overlook the message that is being tried to convey in the fascination of interacting with something unfamiliar.
Going forward, I also would like to understand how the community of practice aspect would work on Facebook and would the proposed methods keep people engaged in the group.